- Admongo.gov - game and curriculum to teach the difference between content and advertising on the Internet. (currently down due to 2013 Fed Gov't Shutdown) Looking forward to reviewing the site for my seniors (and other adults) in computers classes.
- TeachingCopyright.org - these look like hardcore, one hour long lessions (a series of 6 or more), comes with assessments, too! I don't know that I'll use these in my classes, but they'd be useful for me to be aware of them and even to watch to update my knowledge.
- There's the obligatory reminder about using Google Alerts to track mentions of you on the web and via social media.
- There's a fee based resource called CommonCraft.com which has net safety videos teaching about phishing scams and viruses. I watched one and they're cutesy, but I started to phase out b/c of the type animation (watched the Secure Passwords one) used. Still, very simple, so you can focus on the concept.
- Create a (vimeo) video to welcome the target audience to the library - pass out as a DVD to be shown at the ESL and citizenship classes if Internet is not available.
- Create a resource of essential library tools that the target audience would find interesting (this is intended to be a curated list) using any resource like:
- a wiki,
- Libguides,
- MentorMob for Educators (I like the layout of this site, but am wondering if it is free and sustainable. I don't think it would work for big lists, but if the idea is to create a short step by step intro to vital library resources in a visual way, this has a nice interface. At the same time, it isn't really that different from Pinterest)
- Explain online stuff via screencasts. The Explain Everything app is recommended and looks very interesting, but with a perhaps small learning curve. (for android and Mac)
- Invite interactivity - Foote suggests using Animoto, an online service to make a video (as opposed to having video editing software such as iMovie or After Effects) to have the audience talk about their favorite resources or provide feedback- note, you still have to have a (video) camera of some sort (such as that provided on a smart phone) in order to have either moving or still images.
- There were lots more suggestions for interacting with parents and administrators, so if your primary target is one thing, then you can keep your secondary audience informed via specifically designed communication. (I've recently been given a new job assignment and I'd love to use one of these tools to create a "if I were allowed free reign w/in reason" way to go about my job. I may just do so, simply for the experience.)
- Foote ends with a reminder about assessment to evaluate the effectiveness of your tools and help you to decide whether it is worth your continued efforts.
Finally there was an article by Chad Sansing on the Raspberry Pi, which is a $25 computer preloaded with Linux that is cheap enough to let the kids experiment with computer hacking without worrying about breaking an expensive hard drive. You still have to supply the monitor, mouse and keyboard, but if you already have those things lying around, you're golden.You can pre-order a kit from Adafruit or other sites and start engaging in physical computing (essentially writing code that then makes physical items do things. Why? Because you can!). Resources in the article are:
- Quick Start Guide - www.raspberrypi.org/quick-start-guide
- projects from Make mag - makezine.com/category/electroincs/raspberry-pi
- Cambridge Computing Centre Winner projects - http://www.techradar.com/us/news/computing/8-great-raspberry-pi-projects-created-by-kids-1143243
- Minecraft Pi Edition - pi.minecraft.net
- Setting Up a Pi Club - http://blog.whaleygeek.co.uk/setting-up-a-raspberry-pi-club/
- a kid's ptv on Pi projects - raspberrypikid.wordpress.com/2013/04
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